margit elden ring

Margit Elden Ring – How to Beat & Weakness (2025)


ow To Beat Margit The Fell Omen


Margit is the first real check on your nerve. A tall silhouette, a cane that whips like a metronome, and that gleaming hammer that arrives just when you think you’re safe. He’s not here to bully you—he’s here to teach timing, spacing, and patience. Get those right and the fight stops feeling wild. It starts feeling winnable.


This 2025 guide gives you the lot: where to find him, what hurts him, how to set up your build, when to press, and how to turn Margit’s Shackle into two free openings. Every tip below leans on tested mechanics and trusted community knowledge—with sources linked right where you need them.

Quick Answer: How to Beat Margit


  • Aim for level ~25 with a +3 or better weapon. That’s a sweet spot for most players, with room for skill to do the rest ( recommended level around 25 , +3 weapon note ).

  • Use Spirit Ashes (Lone Wolves, Jellyfish, or Greatshield Soldiers) to split aggro; Sorcerer Rogier is also summonable right before the gate ( Rogier details , Jellyfish strategy ).

  • Buy Margit’s Shackle from Patches in Murkwater Cave and use it twice during Phase 1 only—two clean stuns for heavy punishes ( how Shackle works , buy from Patches , phase‑1 limit ).

  • Margit can be bled and poisoned ; frostbite also lands. Bleed or poison pressure cuts this fight down fast ( status vulnerability , weakness list ).

  • Punish after slow overheads , hammer slams , and tail turns . Jump heavies and guard counters shred his stance; cash the riposte.

Where Is Margit in Elden Ring?


Margit, the Fell Omen Site of Grace Location Elden Ring


You’ll meet Margit the Fell Omen at the entrance to Stormveil Castle , with his fog gate sitting inside Castleward Tunnel at the top of Stormhill —northeast of Limgrave’s starting grounds ( location and approach ). Activate the nearby Site of Grace, scan the arena for room to roll, and check the right side of the fog for Rogier’s golden summon sign.


Drop: Talisman Pouch and 12,000 runes on first defeat ( stats and drops ).

Recommended Level, Gear, and Setup


Target level: Around 20–25 . If you’re learning the fight, 25 feels calmer. If you’re confident, low‑20s is fine ( level guidance ).


Weapon upgrade: +3 or better . Farm Smithing Stones in Limgrave Tunnels, then visit the blacksmith for upgrades ( +3 weapon baseline ).


Vigor: Get enough HP to live a combo. Around 18–20 for new players is a good cushion.


Spirit Ashes & NPCs: Lone Wolves or Jellyfish are reliable; Rogier adds safe chip and stagger chances ( Jellyfish utility , Rogier summon info ).


Status pressure: Bleed and poison both work; frostbite is an option too ( status vulnerability , weakness list ).


Margit’s Shackle: Buy from Patches for 5,000 runes after you spare him at Murkwater Cave . It pins Margit briefly twice in Phase 1 ; no effect in Phase 2 ( cost and vendor , phase limit , item behavior ).

Margit’s Weaknesses (What Actually Hurts)


  • Hemorrhage (Bleed): Katanas, curved swords, daggers like Reduvia , and greases will chunk him when the meter pops ( bleed suggestion ).

  • Poison: Spirit Jellyfish can build poison while you keep Margit busy ( Jellyfish strategy ).

  • Frostbite: Trigger with cold‑infused weapons or spells; Game8 lists frost as landing on Margit ( weakness list ).

  • Holy (situational): Some guides list Holy as soft on him in this encounter; treat it as a secondary angle, not your main plan ( weakness table showing Holy ).


If you’re not specced for status, jump heavy → guard counter loops will still break his posture. Stance damage is the universal solvent.

Moveset & Punish Windows (Phase by Phase)


duel with Margit


Phase 1 — The Cane Lesson


Openers you’ll see:


  • Double Dagger Toss: Two quick light blades at range. Roll as each leaves his hand; punish the recovery if you’re already close ( move cues and spacing tips ).

  • Cane Jab → Overhead: A quick stab followed by a long, delayed overhead. Roll into the overhead at the last second; jump heavy or guard counter.

  • Lunging Cane Plunge: Leaping thrust. Dodge inward under the arc and tag the back leg. This one is generous on recovery ( timing guidance ).

Your plan:


  • Fight at mid‑range. Close enough to bait plunges and overheads; far enough to see the wind‑up.

  • Jump attacks. They build stance damage fast and clear the low swipe. Follow with a heavy for big posture pressure.

  • Use the Shackle twice. Hit it when he breathes after a string; land a jump heavy → light chain or two‑handed combo ( Shackle behavior ).

Phase 2 — The Hammer Talk

At about 60% HP , the golden hammer shows up and his mix extends. Sweeps are wider and the delays get cheeky.

New patterns:

  • Hammer Slam: Big, slow, very punishable if you roll through the shock. This is your best riposte setup.

  • Spinning Tail Turn: A half‑turn tail swipe to reset spacing. Roll through and stick to his back.

  • Dagger Rain into Gap‑Closer: He peppers you to bait a panic roll, then leaps. Hold discipline; dodge the leap, then swing.

Your plan:

  • Two‑piece punish. One or two swings, then reset. Greed eats runs.

  • Ash timing. If you held Spirit Ashes, call them the moment the hammer appears to soak pressure while you land heavy blows.

  • Roll in, not out. His tracking loves backward rolls. Step through the hitbox and pivot behind him.

Build‑By‑Build Strategies


Strength (Colossal, Greatsword, Hammers)


  • Run Barricade Shield or no shield with pure aggression. Jump heavies into guard counters after safe blocks press posture hard.

  • Grease: Blood Grease if you’ve got it. If not, Fire Grease is a decent fallback.

  • Flask split: Favor Crimson . You’ll trade.


Dexterity (Katanas, Curved Swords, Spears)


  • Bleed katanas and twinblades cook this fight. Two light strings after an opening, then step back.

  • If using a spear , poke after lunges and overheads; keep the tip at his hip.


Intelligence (Sorcery)


  • Rock Sling + Meteorite Staff are classic early picks that can stagger fast when all three rocks connect ( spell synergy tip ).

  • Free aim Glintstone Pebble while circle‑strafing mid‑range; cast during his whiffed plunges.


Faith (Incantations)


  • Flame, Grant Me Strength for physical builds or Bestial Sling to punish whiffs at close range.

  • Catch Flame is crisp if you’re brave—only cast after hammer slams or deep whiffs.


Quality / Hybrid


  • Run a bleed sidearm even on non‑Arc builds; status happens on hit counts, not just stats.

  • Shield poke with guard counters is a safe template if you’re plateauing.

The Smart Way to Use Margit’s Shackle


  • Buy it from Patches for 5,000 runes in Murkwater Cave after you spare him ( vendor and cost ).

  • Works twice per attempt in Phase 1 ; no stun in Phase 2 ( phase‑1 only ).

  • Hit it right after he finishes a combo. You’ll get a clean lock without eating a swing.

  • If you’re chasing a stance break , time Shackle first, then stack jump heavy → charged heavy during the freeze to secure the riposte window ( item behavior and usage ).

Spirit Ashes & Co‑Op Notes


  • Sorcerer Rogier is summonable at the fog and contributes steady magic chip plus staggers ( summon info ).

  • Lone Wolves pin Margit in place for back‑hits. Jellyfish builds poison while you keep him busy ( Jellyfish tactic ).

  • Co‑op partners should fan out . One baits plunges, the other cashes punishes from behind.

Table: What to Bring, What to Expect


Category Recommendation Why it helps
Level & Upgrade ~ 25 + weapon +3 Smooths the damage race; fewer hits to stagger ( level , upgrade )
Status Plan Bleed / Poison / Frostbite Margit is susceptible; free damage over time or burst on proc ( status evidence , weakness list )
Spirit Ash Lone Wolves / Jellyfish Splits aggro; Jellyfish adds poison pressure ( Jellyfish tactic )
NPC Sorcerer Rogier Reliable ranged chip + staggers ( Rogier page )
Key Item Margit’s Shackle (x2 in P1) Two guaranteed stun windows in Phase 1 only ( how it works , phase‑1 limit )
Rewards Talisman Pouch , 12,000 runes Strong early reward; boosts build flexibility ( drops )

Clean Fight Blueprint (Step‑By‑Step)


  • Walk in prepared. Pop your buffs, summon Rogier , keep Spirit Ashes in reserve for Phase 2.

  • Watch the cane. His slow overheads are your main openers—roll through and answer with a jump heavy .

  • Shackle #1. After his first long string, freeze him and land a jump heavy → light chain; step off after two hits.

  • Manage distance. Stay at mid‑range; don’t kite too far or he’ll pepper daggers and leap safely.

  • Shackle #2. Use it when he resets. Repeat the punish.

  • Hammer shows up. Stay calm—roll in, tag once or twice, back out. Now call Spirit Ashes to help with the wider sweeps.

  • Riposte moment. Guard counter a big slam or stack jump heavies to snap his posture; riposte and close the run.

Common Problems & Fast Fixes


  • “I keep rolling too early.” His delays are designed for panic. Count a beat, roll into him, and swing once.

  • “Shackle isn’t working later.” It only works in Phase 1 and only twice per attempt ( limit detail ).

  • “My damage is tiny.” Upgrade to +3 and consider a bleed sidearm. The difference is night and day ( upgrade baseline ).

  • “I can’t see openings.” Bait plunges and overheads . They’re slow, honest, and made for punishes ( timing cues ).

  • “I lose my map to Godrick’s soldiers right after.” Rest at the grace beyond the arena; regroup and plan your Stormveil route.

Extra Tech (If You Want the Stylish Win)


  • Parry practice: Several cane swings are parryable. If you’re confident, fish for a few to force staggers—just not during dagger strings.

  • Back‑step heavies: After a dodge through the overhead, a quick back‑step heavy keeps you safe from follow‑ups.

  • Sleep Pots? Save them for other bosses. Margit is far more responsive to bleed / poison / frost pressure in practical runs ( weakness recap ).

Where to Go If He Still Walls You


Limgrave is full of power‑ups that tip the scales:


  • Limgrave Tunnels: Smithing Stones for the +3 goal ( upgrade baseline ).

  • Stormhill Shack: Easy path to Spirit Jellyfish if you haven’t grabbed it yet ( strategy mention ).

  • Murkwater Ravine → Murkwater Cave: Find Patches and buy Margit’s Shackle ( how to buy ).


Return at ~25 with the shackle, an upgraded weapon, and a status plan. The fight feels new.

FAQ: Most‑Searched Questions (2025)

Where is Margit Elden Ring?

At the entrance to Stormveil Castle , with a fog gate in Castleward Tunnel on Stormhill . There’s a Site of Grace nearby and Sorcerer Rogier’s sign before the mist ( location and summon sign ).


How to beat Margit the Fell Omen?

Show up around level 25 with a +3 weapon, use Shackle twice in Phase 1 , punish after slow overheads and hammer slams, and push bleed/poison pressure while Spirit Ashes keep him busy ( level and upgrade , status utility , Shackle behavior ).


What’s Margit weak to?

He can be bled, poisoned, and frostbitten ; some guides also call out Holy as soft here. Lean on bleed if your arsenal allows it ( weakness lists and tips , bleed suggestion ).


How do I use Margit’s Shackle?

Buy it from Patches in Murkwater Cave for 5,000 runes after sparing him. Use it twice in Phase 1 for free openings; it won’t stun during Phase 2 ( vendor and limit , phase‑1 only ).


Is there a recommended level for Margit?

Yes— around 25 is a comfortable target for most builds, with weapon +3 or higher ( level guidance , upgrade baseline ).


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